Walk like an Egyptian
Format: PS4/Xbox One/PC (Reviewed on PS4)
Publisher: Ubisoft
Developer: Ubisoft Montreal
What is it: The latest instalment in Ubisoft's successful, open-world action-adventure Assassin's Creed series. This game takes the series further back in history than ever before, to Egypt in 48BC and chronicles the events that led to the formation of the Assassin Brotherhood. You play as Bayek, a skilled Medjay (a sort of Sheriff) on a quest for revenge after his young son is killed by five masked men who have designs to control and enslave the country. Players travel around Egypt, exploring, seeking out and killing the masked men in a story that sees Bayek discover the larger conspiracy behind their plot, even help Cleopatra re-take the throne from her brother Ptolemy XIII.
Review: This is the tenth main game in the Assassin's Creed series and it arrives following a year's break from what had become an annual release - following the shocking technical bugs of 2014's Unity, and the concern of the ageing gameplay in 2015's Syndicate, Ubisoft wisely allowed the team developing Origins an additional year to produce the best possible game, rather than stick to the annual release schedule and risk another inferior one. The results are excellent - this is a well-polished, exciting game that's one of the best of the series so far.
The main story is really terrific, an emotional tale of revenge that follows a logical path around the various areas of Egypt as Bayek pursues the men responsible for the death of his son. It quickly develops as Bayek discovers those five men are only the beginning, the bottom rung of a larger group known as The Order (precursors of the Templars in the wider AC story). Along with his wife Aya, a bad-ass woman who's also a Medjay and burning for revenge, they seek out the remaining group members and become the foundation of the Assassin Brotherhood, but at great personal cost. It's an engaging story that only has one real flaw, and that's that the final act feels quite rushed - the final three members of The Order are revealed and dealt with far too quickly for my liking. The game does tie in the to wider AC story by featuring the Apple of Eden and vaults of the Precursors, who speak about events players will recognise from previous games, and there are short breaks where the player is transported to the present to take control of Layla, an Abstergo employee using a new portable Animus to experience Bayek's memories. These short sequences move the present-day story on (and even ret-con the events of the rather terrible Assassin's Creed film into the game) and, while largely uneventful, provide welcome breathing space from the main story.
Combat has had a big shake-up, and it's a welcome change. Previous games featured a basic combat system that prompted players to just block and then use a counter ability for an instant kill. The combat here is much more fluid and it has to be said, more difficult, as there's no counter ability and you have to carefully choose when to attack and when to block. Specific limbs of your opponents can be targeted, and the addition of a shield to your arsenal really changes things up. Players have an adrenaline meter that fills up as you land or block attacks, and once filled can be used to unleash a powerful move that can result in an instant (and brutal) kill.
A terrific return to form for the Assassin's Creed series. While the core gameplay is essentially the same, the changes that have been made are enough to make it feel fresh again. Beautifully presented and with a strong, engaging story, this is a fantastic game that will satisfy both fans of the series and newcomers. 2017 has been a strong year for video games and Assassin's Creed Origins stands among the best of them.
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